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| house_rules [2024/05/26 11:01]  – [Purchases]  andrew | house_rules [2024/07/17 15:33] (current)  – [Equipment Purchases]  rachel | 
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| The text of the Counterspell spell should be changed to this: | The text of the Counterspell spell should be changed to this: | 
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| You attempt to interrupt a creature in the process of casting a spell that takes an action to cast. | You attempt to interrupt a creature in the process of casting a spell that has a casting time of one action to cast. | 
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| Make a contested check against the original spellcaster using the spell attack bonus (Spellcasting Ability modifier + Proficiency Bonus) plus the spell level of the original spell or counter spell. If the counterspeller's check is higher the creature’s check the spell fails, and they lose the spell slot for the failed spell but not their action. However, if a creature's spell is countered they may only use their action to cast a cantrip instead. | Make a contested ranged spell attack against the creature that triggered your Counterspell, adding the spell level at which you cast Counterspell. The creature makes their own ranged spell attack, adding the spell level of the spell being countered to their roll. If your roll is higher than the creature’s, the spell fails and the creature loses the spell slot used to cast the foiled spell. The creature retains their action on their turn, but if they take the Cast A Spell action, they may only cast cantrips until the end of their turn. | 
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| Spells that take a bonus action or reaction may not be counterspelled. | Spells cast as a bonus action or reaction may not be counterspelled. | 
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| ===== Equipment Purchases ===== | ===== Equipment Purchases ===== | 
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| Please feel free to purchase any non-magical equipment found in the Player's Handbook you want between game sessions. Similarly, please purchase any material spell components you wish at will between game sessions. | Please feel free to purchase any non-magical equipment found in the Player's Handbook you want between game sessions. For simplicity, we assume that any user of a spell that requires consumption of components has stocked them in advance, and will instead charge after the use of said components. When it comes to spells such as revival, it is considered poor form not to reimburse/tip for services rendered. Note that there are some who are contractually obligated to charge for such services such as members of the Necromancer's Guild in good standing. | 
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|  | ===== Downtime ===== | 
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|  | Between game sessions, please feel free to take as many as three Long Rests for your character, make any number of purchases you wish, and interact with the Well Met app to spend gold and effort as you wish. |