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kliff [2024/04/20 06:07] – Adjusted basic info and inventory, added pronunciation guide and TLDR declankliff [2025/01/23 16:31] (current) andrew
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 __**Ingyirixywyckliff "Kliff" Rimeclaw**__ __**Ingyirixywyckliff "Kliff" Rimeclaw**__
-[ in-GEAR-ik-see-WIK-lif ]+[ in-GEAR-ik-see-WIK-lif ]   
 +Image by [[https://x.com/vageliokal|vageliokal]] 
 + 
 +{{ :kliff.jpg?200|}} 
  
 __**Basic Information**__ __**Basic Information**__
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   * **Pronouns:** he/him   * **Pronouns:** he/him
   * **Race:** White Dragonborn   * **Race:** White Dragonborn
-  * **Class:** Ancestral Barbarian +  * **Class:** Ancestral Barbarian, 2 Fighter 
-  * **Level:** +  * **Level:** 8
- +
-__**Inventory**__ +
-  * **Effluent Estoc of the Evening:** Uncommon, Greatsword (2d6), requires attunement. The bearer can use this item to cast the Light cantrip on itself at will. While lit, it deals radiant damage instead of its usual damage type. +
-  * **Barbarian's Medallion:** Uncommon | Wonderous | Requires attunement | Grants the bearer +1 to Strength (Athletics) checks. +
-  * **Candle of the Deep:** Common | Wonderous | The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. +
-  * **Haywood's Handy Spice Pouch:** Common | Wonderous | This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. +
-  * **Scroll of Bless:** Common | 1 Action, 30ft | Concentration, 1 minute | You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw. | Cleric, Paladin +
-  * **Scroll of Detect Poison and Disease:** Common | 1 Action, Self | Concentration, 10 minutes | For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. | Cleric, Druid, Paladin, Ranger +
-  * Contact me if you're interested in one or more of these items, we can trade or find a way to exchange gold for them. +
-  * Note: Spell scroll text may not be accurate as of 4/20 due to not being able to view Kliff's items in the app. This will be updated ASAP. For now, take things like concentration or class restrictions with a grain of salt.+
  
 __**Appearance**__ __**Appearance**__
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 A closer examination of Kliff will show hints of a softer side. He wears a necklace, well-crafted and out of place among his simpler, natural garb. A beautiful piece of jewelry, he can be seen rubbing the gemstone pendant often and idly. Any tears in his clothing are well-mended, blending in until further examination. Occasionally, if it's particularly cold out, he may wear a beautifully woven scarf he claims to have made himself. A closer examination of Kliff will show hints of a softer side. He wears a necklace, well-crafted and out of place among his simpler, natural garb. A beautiful piece of jewelry, he can be seen rubbing the gemstone pendant often and idly. Any tears in his clothing are well-mended, blending in until further examination. Occasionally, if it's particularly cold out, he may wear a beautifully woven scarf he claims to have made himself.
 +
 +After his many adventures, Kliff as acquired a variety of new digs. Special adamantine armor has been crafted by Jarxis, covering all but Kliff's chest. He wears Boots of Speed, given to him by Celica, a friend he's now lost. His axe is stronger, using the cold of his home to destroy his enemies. Bits and pieces of Eldath-related regalia have made their way into his clothes, including bits of greenery embroidered on the fabrics he wears, or her waterfall symbol on a cloak.
  
 __**Personality**__ __**Personality**__
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 Being overly emotional or saying something truly meaningful was a rarity, reserved for only the most important people at the most precious of times. People would often die or go missing in the mountains. Sentiment was a dangerous thing, and a broken heart could kill just as swiftly as broken bones. Love was given, but in quiet ways, through gifts or actions. Speaking of love was a frightening process, and not done lightly. If Kliff ever does say something that borders on poetic, it's because he considers you worth the pain of loving. Being overly emotional or saying something truly meaningful was a rarity, reserved for only the most important people at the most precious of times. People would often die or go missing in the mountains. Sentiment was a dangerous thing, and a broken heart could kill just as swiftly as broken bones. Love was given, but in quiet ways, through gifts or actions. Speaking of love was a frightening process, and not done lightly. If Kliff ever does say something that borders on poetic, it's because he considers you worth the pain of loving.
  
-__**History**__+__**Backstory Kliff Notes**__ 
 +Kliff grew up in a remote mountain village. He spent his entire life there, never leaving the mountain. He met his wife, Ekani, while she was traveling through the mountains and ended up staying in the village. They fell in love and lived a simple life. A man named [[Varruk]] who had been banished from the village for his crimes returned with a mercenary band. The mercenaries and Varruk slaughtered the entire town, Kliff only surviving because Ekani took a lethal blow for him. Kliff left the village, and as he struggled to make a new path and with a deep anger in his heart, he protected a family from bandits. During the fight, spirits of the townsfolk, including his wife, appeared, helping him and giving him a new purpose. He would become an adventurer, protecting people as he hunted down Varruk to get his vengeance. 
 + 
 +__**Full History**__
  
 Kliff was not always an adventurer. Few would believe it, but prior to his adventuring days, he lived a simple life in the mountains. High up in the frigid peaks was a difficult, but rewarding life in his village. To survive such harsh conditions, the people there had to work together to stay alive. Everyone helped to contribute, no job lesser or greater than any other. If it needing doing, it was important. Taking care of one another was a priority, and those who were selfish were often shunned from the community. One selfish act could doom them in the middle of a harsh winter, the stance was unfortunately necessary for survival. Kliff was not always an adventurer. Few would believe it, but prior to his adventuring days, he lived a simple life in the mountains. High up in the frigid peaks was a difficult, but rewarding life in his village. To survive such harsh conditions, the people there had to work together to stay alive. Everyone helped to contribute, no job lesser or greater than any other. If it needing doing, it was important. Taking care of one another was a priority, and those who were selfish were often shunned from the community. One selfish act could doom them in the middle of a harsh winter, the stance was unfortunately necessary for survival.
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 Though, there is one far less noble part of his quest, one thought that sits ever-present in the back of his mind. If he ever sees Varruk again, Kliff is going to rip him apart. Though, there is one far less noble part of his quest, one thought that sits ever-present in the back of his mind. If he ever sees Varruk again, Kliff is going to rip him apart.
- 
-__**TL;DR**__ 
-Kliff grew up in a remote mountain village. He spent his entire life there, never leaving the mountain. He met his wife, Ekani, while she was traveling through the mountains and ended up staying in the village. They fell in love and lived a simple life. A man named Varruk who had been banished from the village for his crimes returned with a mercenary band. The mercenaries and Varruk slaughtered the entire town, Kliff only surviving because Ekani took a lethal blow for him. Kliff left the village, and as he struggled to make a new path and with a deep anger in his heart, he protected a family from bandits. During the fight, spirits of the townsfolk, including his wife, appeared, helping him and giving him a new purpose. He would become an adventurer, protecting people as he hunted down Varruk to get his vengeance. 
  
 __**Fun Facts**__ __**Fun Facts**__
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 This folder will contain a variety of content, from writing to potentially art. I'll also be trying to maintain a log of all important things relating to Kliff that happen in games to help me maintain his continuity and story. I won't always announce when things are added to it, I'll simply add things and occasionally link things in the main server if I want to share something specific. Otherwise, check in often to see if there's anything new! This folder will contain a variety of content, from writing to potentially art. I'll also be trying to maintain a log of all important things relating to Kliff that happen in games to help me maintain his continuity and story. I won't always announce when things are added to it, I'll simply add things and occasionally link things in the main server if I want to share something specific. Otherwise, check in often to see if there's anything new!
 +
 +====== Curtain Call ======
 +
 +Kliff has gained a new outlook on life. His time outside of the Crooked Peaks had not been kind to him, and yet, he's managed to retain his gentle heart. Percy officially becomes a Rimeclaw, the pair of them living together in their shared home as a family. Lonnal, too, stays with them for a time, and takes an open invitation for mealtimes with him. In fact, so does each and every one of Kliff's many traveling companions from his time as an adventurer. All are welcome to share a meal with him and Percy, visit the temple, or come for training at the Hearthvale Skirmisher's Academy in WelMet.
 +
 +Kliff continues his good works, doing more now that he's able to dedicate himself full time to them. He helps wherever he is able, even outside of the temple and Academy. Whenever a friend needs him, he's there, though he refuses to go out adventuring anymore. There are others who can take his place. Kliff has no room in his life for violence or brutality anymore. After many nights spent praying to Eldath for peace, he's finally gotten his wish. Instead, Percy now takes up the mantle, stepping up and traveling all throughout Biomia being a "big-shot hero" as they like to say. Kliff couldn't be more proud of the person they've become.
 +
 +And when his time finally does come in a few decades, there are likely many who will want to say goodbye to a man who has touched their hearts in numerous ways. He will not be alone when his time comes, surrounded by people who love him, held in their embrace before he is embraced in the next life by people who have patiently waited for so many years to hold him again.
 +
 +----
 +
 +When Kliff's old age results in a peaceful death, Jarxis builds him a statue.  This 50+ft statue is on the outskirts of Wellmet, and everyone can see it from a ways off as they walk down the main road into town.  The statue facing the road is Kliff holding Ekani's axe aloft roaring fiercely in the face of evil.  Smoke seems to twist and roil off of the axe itself, which makes sense as you get closer to the statue.  Walking closer to the statue you can see that not only is the massive base hollow, but there is a huge room beneath Kliff's muscular torso.  This room is dug down below ground level several feet, with the statue providing cover from rain, wind, and other weather for any weary travel who might enter.  Inside it's clear that the arm of the statue and the axe are actually just a very elaborate chimney for an enormous and ever burning hearth.  There are plentiful benches and seating inside the shelter.  Etched in the walls are kind words and affirmations for any that may feel beaten down by the world.  Every day the faithful of Eldath bring huge pots of stew to simmer at the edge of the hearth, free to any that want it.  To the side are simple clothes available free of charge on a few small shelves.  The clothes are not fancy, but there always seem to be more there, maybe they appear on their own or maybe travelers are inspired to leave something for others.
 +
 +Many travelers weary from the snow or rain have stopped here to warm themselves at the enormous ever burning hearth.  In time this monument to a great man becomes a major landmark that all travelers recognize.  Like the man it honors the fearsome exterior is only skin deep, inside it offers nothing but warmth and compassion to all.
 +
 +{{ :kliff_comm_finalv2.jpeg?600 |}}
 +[[https://discord.com/channels/1189621819523747941/1199724022468984994/1331845751063449603|Image by Yewberries]]
  
kliff.1713593258.txt.gz · Last modified: by declan