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| prince [2023/12/28 02:00] – [A Brief History of Civorea] andrew | prince [2024/02/05 16:17] (current) – andrew | ||
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| These heroes have made a career working throughout the continent of **Civorea** to make it a better place, only to find all their work about to be undone. How will they respond? | These heroes have made a career working throughout the continent of **Civorea** to make it a better place, only to find all their work about to be undone. How will they respond? | ||
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| - | |||
| * **Caliban Krathos**, Dhampir Warlock / Paladin (Declan) | * **Caliban Krathos**, Dhampir Warlock / Paladin (Declan) | ||
| - | * Reformed criminal turned Paladin, protecting the interest of those society turns a blind eye to | + | * Reformed criminal turned Paladin, protecting the interest of those society turns a blind eye to. | 
| * **Gadri Quilldwadle**, | * **Gadri Quilldwadle**, | ||
| - | * A professor of magic turned defender of the woods, and all nature contained within | + | * A professor of magic turned defender of the woods, and all nature contained within. Former professor at the Glimmerford Academy. | 
| * **Lonnal Dimitrescu**, | * **Lonnal Dimitrescu**, | ||
| - | * Street smart from roughing it as an urchin, now book smart and battle ready from his time studying magic and the blade | + | * Street smart from roughing it as an urchin, now book smart and battle ready from his time studying magic and the blade. Former professor at the Glimmerford Academy. | 
| - | * **Ivan**, | + | * **Ivan**, | 
| - | * Former servant | + | * Warrior man-child | 
| - | * (Tori) | + | * **Leitra**, Tiefling Circle of Spores Druid (Adria) | 
| + | * Vivacious bon-vivant wanderer with the curiosity and lives of a cat | ||
| + | * **Hilda**, Assimar Wizard / Light Cleric | ||
| + | |||
| + | ===== Log ===== | ||
| + | |||
| + | {{ : | ||
| ==== Magic Items ==== | ==== Magic Items ==== | ||
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| * There was an apocalyptic event in which the "Dead Gods" who created the world of Aperta-Mundi were locked away for all times by a regime of the "Old Gods." | * There was an apocalyptic event in which the "Dead Gods" who created the world of Aperta-Mundi were locked away for all times by a regime of the "Old Gods." | ||
| * Deities who came after the original "Old Gods" are known as the "New Gods." Many of these beings were demigods who were once mortal and were able to achieve apotheosis. During this period, there were many of these newer deities who came to join the heavenly pantheon. | * Deities who came after the original "Old Gods" are known as the "New Gods." Many of these beings were demigods who were once mortal and were able to achieve apotheosis. During this period, there were many of these newer deities who came to join the heavenly pantheon. | ||
| + | * Selûne is one of these New Gods. | ||
| * Kingdoms of mortals rose and fell, with fortunes changing often within a generation or two. | * Kingdoms of mortals rose and fell, with fortunes changing often within a generation or two. | ||
| - | * Elves coming from the Feywild and the Shadowfell settled the world, mostly on the continent of Civorea. Those that stayed traded eternal life for a great empire powered by strange magic that streched | + | * Elves coming from the Feywild and the Shadowfell settled the world, mostly on the continent of Civorea. Those that stayed traded eternal life for a great empire powered by strange magic that stretched | 
| * The Elven Empire has faded and fractured, allowing many new nations to rise. Fueled by the successes of certain personages such as the adventurers. | * The Elven Empire has faded and fractured, allowing many new nations to rise. Fueled by the successes of certain personages such as the adventurers. | ||
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| The nearby city-states on the continent of Civorea include: | The nearby city-states on the continent of Civorea include: | ||
| - | * Murktide | + | * Murktide | 
| - | This grim sea-side city bears the scars and shame of once participating in demon worship and mortal sacrifice. However in more recent times, it has become an important hub of trade and transport. | + | |
| + | * Glimmerford - This merry city straddles the Shimmer River, and has a long history of magic. The academy that bears the city’s name is the premiere school for arcane study. The nearby forests have been tamed by the party, including the Whistling Woods where Gadri resides. | ||
| + | |||
| + | * Capstone - This undermountain city was chiseled into the living rock by dwarves in a previous age. Now it stands proudly as a fortress with a rich military tradition. | ||
| + | |||
| + | * Krakozhia - A far-off backwater territory in remote Civorea. | ||
| + | |||
| + | Despite being unique states, all three are allies and have fought against larger threats together in the past. | ||
| + | |||
| + | ===== The Metaphysics of Civorea ===== | ||
| + | |||
| + | There are four rough " | ||
| + | |||
| + | ==== The Dead Gods ==== | ||
| + | |||
| + | The Dead Gods were before Aperta-Mundi was created, and will continue once it ends. These beings brought the setting into existence. However, their powerful creative forces are also destructive and turbulent. Just as the furnace may be used to create, it can be used to destroy. These beings have no agenda and absolutely no concern for mortal life. | ||
| + | |||
| + | A few examples of the Dead Gods include: | ||
| + | |||
| + | * The Three | ||
| + | * The Demiurge | ||
| + | |||
| + | ==== The Old Gods ==== | ||
| + | |||
| + | The Old Gods were the beings that took the world of Aperta-Mundi from the Dead Gods, and managed to lock away the power of these chaotic, creative beings to make the world their own. For a time, these beings reigned supreme. Each is aloof and does not have the capability or will to interact directly with mortals. However, they do have a stake in mortal life, and will send servitors to act on their behalf. | ||
| + | |||
| + | Examples of Old Gods include: | ||
| + | |||
| + | * Selune | ||
| + | * Wael | ||
| + | * Oghma | ||
| + | |||
| + | ==== The New Gods ==== | ||
| + | |||
| + | The New Gods follow the Old, and are much more "hands on" with respect to the mortal world. These are the deities that the living on the world of Aperta-Mundi may even have the rare opportunity to communicate with directly. While ultra-smart and perhaps devious, their goals are understandable if not always wise. | ||
| + | |||
| + | The New Gods include: | ||
| + | |||
| + | * Khonshu | ||
| + | * Set | ||
| + | * Osiris | ||
| + | * Horus | ||
| + | * Hathor | ||
| + | ==== The Outer Gods ==== | ||
| + | |||
| + | A number of deities not native to Aperta-Mundi who lend their power to the mortals of this world. These mind-bending beings are typically the source of power for warlocks. They include: | ||
| - |  | ||
| - | * Glimmerford | ||
| - | This merry city straddles the Shimmer River, and has a long history of magic. The academy that bears the city’s name is the premiere school for arcane study. The nearby forests have been tamed by the party, including the Whistling Woods where Gadri resides. | ||
| - |  | ||
| - | * Capstone | ||
| - | This undermountain city was chiseled into the living rock by dwarves in a previous age. Now it stands proudly as a fortress with a rich military tradition. | ||
| ===== What to Bring ===== | ===== What to Bring ===== | ||
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