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the_aether [2025/03/04 15:06] – created andrewthe_aether [2025/03/04 20:05] (current) – removed andrew
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-====== The Aether ====== 
- 
-The Aether is the expanse of nothingness that separates the remaining shards of the Inner Planes. It is dangerous to fall overboard and lose the protection of a ship's atmosphere field. Doing so is very much like plunging beneath the waves of near-freezing temperature ocean water.  
- 
-While beings exposed to the airless cold of the Aether are not 
-immediately doomed, they are in great danger. A character outside an atmosphere field can hold their 
-breath for 1 minute plus 1 additional minute for each point 
-of Constitution bonus. After this time they will fall unconscious, 
-their hit points fall to 0, and they begin making death 
-saving throws. If they become 
-stable and they are still in space they can’t remain stable. Instead 
-they must start making death saving throws again. This 
-continues until they die unless they are saved in some way. 
-However, they will probably die from the cold before they 
-suffocate to death. 
- 
-The extreme cold requires characters to succeed on a DC 
-10 Constitution saving throw each round or receive 1d4 
-points of cold damage, or 1d6 points of cold damage if 
-wearing metal armor. Additionally, for every three failed 
-saves they gain one level of exhaustion. Creatures with 
-resistance or immunity to cold damage automatically 
-succeed on the saving throw. Wearing cold weather gear 
-(thick coats, gloves, and the like) gives you advantage on 
-the first 10 saving throws only. 
- 
  
the_aether.1741100762.txt.gz · Last modified: by andrew