the_aether
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| the_aether [2025/03/04 15:06] – andrew | the_aether [2025/03/04 20:05] (current) – removed andrew | ||
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| - | ====== The Aether ====== | ||
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| - | The Aether is the expanse of nothingness that separates the remaining shards of the [[planes|Inner Planes]]. It is dangerous to fall overboard and lose the protection of a ship's atmosphere field. Doing so is very much like plunging beneath the waves of near-freezing temperature ocean water. | ||
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| - | While beings exposed to the airless cold of the Aether are not | ||
| - | immediately doomed, they are in great danger. A character outside an atmosphere field can hold their | ||
| - | breath for 1 minute plus 1 additional minute for each point | ||
| - | of Constitution bonus. After this time they will fall unconscious, | ||
| - | their hit points fall to 0, and they begin making death | ||
| - | saving throws. If they become | ||
| - | stable and they are still in space they can’t remain stable. Instead | ||
| - | they must start making death saving throws again. This | ||
| - | continues until they die unless they are saved in some way. | ||
| - | However, they will probably die from the cold before they | ||
| - | suffocate to death. | ||
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| - | The extreme cold requires characters to succeed on a DC | ||
| - | 10 Constitution saving throw each round or receive 1d4 | ||
| - | points of cold damage, or 1d6 points of cold damage if | ||
| - | wearing metal armor. Additionally, | ||
| - | saves they gain one level of exhaustion. Creatures with | ||
| - | resistance or immunity to cold damage automatically | ||
| - | succeed on the saving throw. Wearing cold weather gear | ||
| - | (thick coats, gloves, and the like) gives you advantage on | ||
| - | the first 10 saving throws only. | ||
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the_aether.1741100781.txt.gz · Last modified:  by andrew
                
                