session_37
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Table of Contents
The Gourd Life
Session Date: 11/1/2025
Game Master: Rachel
Player Characters
- Lith, Shadar-Kai Druid (Bridget)
- Slate, Warforged Giant Barbarian (Andy H)
- Rotheon, Aasimar Clockwork Sorcerer (Ace)
- Caiel, Tiefling Sorcerer (Nat)
- Psithuris, Circle of Strars Druid (Quinton)
- Klast, Rock-man Cleric (Jim W)
Major Plot Points
- The group took a liesurely cruise on the Celestial Compass, seeking to unwind after all the trouble and drama of the last week. Talk turns to recent events, and the possibility of recovering some evidence agains Gamma Co. from Xander. Since they don't know much about him, Lith uses the Lore-Axe, which tells everyone:
- Xander is mercurial and focused on his research
- anything he gets is immediately taken apart so he can figure out how it works, then reconstructed with his own…modifications
- He doesn't keep notes. Everything is in his head. That goes for any notes he receives too. They held tightly until he's done with them and then destroyed.
- Oh yeah, a week? There'll be nothing left of any new toys or notes after that long.
- While pondering their next move, all the heroes hear a telepathic plea for help. Psithuris and Roe recognize the voice as that of Wambus Troubleslam the 26th (A Choice of Allies)
- Wambus has apparently been experimenting in growing larger plants for more food, as well as plants that can move around to help with the harvest. He was trying this with some gourds and now those gourds are swarming, rampaging, and destoying things.
- Since the Fallow Fields, where Wambus lives, is on the way to Xander's, the heroes promise to stop in to help.
- Wambus meets the heroes at the Fallow Fields. There is now a bridge across the polluted river. The gourds have taken over one of the four greenhouses.
- Lith casts speak with plants and enter the greenhouse, Lith calling out that they mean no harm and want to talk (Parlay!)
- At the far end of the greenhouse, they meet the Pumpking and Pumpqueen. Huge orange gourds with triangle shaped eyes and jagged teeth. They speak common, and the smaller gourds nearby understand common, but can't speak it.
- They are pleased to be addressed as 'Your Gourdship', and some gourd discussions ensue.
- They want only to live and grow
- Wambus harmed too many of them. The heroes negotiate them down from insisting on death, to being ok with him just leaving
- The gourds do not want to leave their ancenstral home, and the druids realize they would become major invasive plants and destroy any ecosystem they are moved to.
- They are currently stuck inside the greenhouse, as the soil outside it burns them
session_37.1762395641.txt.gz · Last modified: by bridget
