aetherverse
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| - | ====== The Aetherverse | + | ====== The Campaign Universe | 
| The entire Tales of Home universe is collectively known as the Aetherverse. | The entire Tales of Home universe is collectively known as the Aetherverse. | ||
| + | This setting is unique and diverse, centered on the expedition of the [[home|Voidship " | ||
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| + | ===== Shards are Points of Interest in the Aether ===== | ||
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| + | [[aether|The Aether]] is the expanse of nothingness that separates the remaining shards of the Inner Planes. It can be traveled instantaneously through [[Voidspan Gates]], or navigated using vessels called [[Voidships]] powered by a variety of methods including Astral Sails, a Spelljammer Helm, or a powerful [[Miriad Drive]]. This space is roughly divided into [[Provinces]]. Each of the campaign' | ||
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| + | Chunks in the Aether that were once part of the Material Plane are known as [[Shards|Material Shards]]. Similarly, bits of the Feywild and Shadowfell are known as [[shards# | ||
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| + | ===== The Deities are Silent ===== | ||
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| + | While there are congregations of organized religions, typically only the player characters may perform miracles of Divine Magic. | ||
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| + | In the distant past, in the troubled time where the Planes were just beginning to crack at the seams, the Gods suddenly vanished. A great silence befell those who heard the Gods so easily, and any cries for help or desperate prayers directed towards them seemingly went unanswered. Divine magic faltered, religions fell apart, but there were no signs of the Gods anymore. None interfered in the events that had been put into motion, and the planes shattered into the Shards we see today. | ||
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| + | In recent times, some beings carrying enough power to call themselves [[Gods]] have emerged. | ||
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| + | ===== Recent History ===== | ||
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| + | In an effort to survive the final collapse, a small but diverse community of refugees took their accumulated knowledge of magic and built a self-sufficient colony. They started with very little in the way of material resources on one of the last large fragments of the Prime Material Pane. They established farmland, scouted the area for new resources, and were overall successful. | ||
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| + | Threats from both outside and within forced the refugees to look for a way to flee this final large fragment. A brilliant scientist built the efficient and durable [[Miriad Drive]], creating a city-sized voidship that was ultimately named [[home|" | ||
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| + | Some clever navigation allowed the refugees of Home to settle on a number of shards in one corner of the universe. They expanded their [[magiponic farms]] to the new land. Once they were secure, they decided to start reaching out to the remains of the universe around them. They then created the [[welmet|Welmet Voidspace Station]] as a point of contact for those who need help in the universe to get it. The Welmet accepts all adventurers looking to help deal with the problems of the universe, even if only to make some money. | ||
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| + | In the current age, the descendants of the original refugees of Home have settled or made contact with a number of other [[Provinces]] throughout the Aether, setting the scene for any number of adventures. | ||
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| + | ===== Campaign Date ===== | ||
| + | We've decided to use our actual month names with a different year tracking from the initial Sundering. It will make things so much easier, and we only need to understand that these names are just translations from the Old Elven of [[the Empire of Blossoms]]. So for example, the campaign started on April 12th, 2525 AS (after sundering). | ||
| - | The space between the [[Shards]] is known as the [[Aether]]. | ||
aetherverse.1742320347.txt.gz · Last modified:  by andrew
                
                