Table of Contents
The Campaign Universe
The entire Tales of Home universe is collectively known as the Aetherverse. This setting is unique and diverse, centered on the expedition of the Voidship "Home" as it escapes The Sundering, an event in which the Inner Planes are splintered into bits floating in the Aether. This section of the website aims to provide some more detail about what player characters might expect when they adventure. For more detail, please visit the history portion of this wiki.
Shards are Points of Interest in the Aether
The Aether is the expanse of nothingness that separates the remaining shards of the Inner Planes. It can be traveled instantaneously through Voidspan Gates, or navigated using vessels called Voidships powered by a variety of methods including Astral Sails, a Spelljammer Helm, or a powerful Miriad Drive. This space is roughly divided into Provinces. Each of the campaign's Dungeon Masters has control over one or more of these Provinces, while a few more civilized Provinces are shared storytelling settings.
Chunks in the Aether that were once part of the Material Plane are known as Material Shards. Similarly, bits of the Feywild and Shadowfell are known as Fey Shards and Shadow Shards respectively. Elemental Shards, wrought from the planes of earth, air, fire, and water, provide points of illumination in the void of the Aether. These Shards often gravitate toward one another in rough orbits, creating Shard Systems. These systems are usually named for the largest Shard that holds the others in orbit, termed the Primary Shard.
The Deities are Silent
While there are congregations of organized religions, typically only the player characters may perform miracles of Divine Magic.
In the distant past, in the troubled time where the Planes were just beginning to crack at the seams, the Gods suddenly vanished. A great silence befell those who heard the Gods so easily, and any cries for help or desperate prayers directed towards them seemingly went unanswered. Divine magic faltered, religions fell apart, but there were no signs of the Gods anymore. None interfered in the events that had been put into motion, and the planes shattered into the Shards we see today.
In recent times, some beings carrying enough power to call themselves Gods have emerged.
Recent History
In an effort to survive the final collapse, a small but diverse community of refugees took their accumulated knowledge of magic and built a self-sufficient colony. They started with very little in the way of material resources on one of the last large fragments of the Prime Material Pane. They established farmland, scouted the area for new resources, and were overall successful.
Threats from both outside and within forced the refugees to look for a way to flee this final large fragment. A brilliant scientist built the efficient and durable Miriad Drive, creating a city-sized voidship that was ultimately named "Home". Just before this fragment of reality was also shattered, Home left with everyone and everything on board for a new destination.
Some clever navigation allowed the refugees of Home to settle on a number of shards in one corner of the universe. They expanded their magiponic farms to the new land. Once they were secure, they decided to start reaching out to the remains of the universe around them. They then created the Welmet Voidspace Station as a point of contact for those who need help in the universe to get it. The Welmet accepts all adventurers looking to help deal with the problems of the universe, even if only to make some money.
In the current age, the descendants of the original refugees of Home have settled or made contact with a number of other Provinces throughout the Aether, setting the scene for any number of adventures.
Campaign Date
We've decided to use our actual month names with a different year tracking from the initial Sundering. It will make things so much easier, and we only need to understand that these names are just translations from the Old Elven of the Empire of Blossoms. So for example, the campaign started on April 12th, 2525 AS (after sundering).
