Table of Contents

The Setting of Aperta-Mundi

Aperta-Mundi is the setting for 2024's “Hail and Well Met” campaign. The world of Aperta-Mundi is a continual work in progress that we will endeavor to share canonical details about here.

History

A brief history of Aperta-Mundi

Geography

The scope of Hail and Well Met are mostly centered on the city of Welmet on the continent of Biomia.

A series of adventures surround Restwell Keep, a small enclave of civilization to the west of the city.

Some adventurers have taken up residence in one of the ruined pyramids in the Sovereign Desert.

A conceptual map of the known world

Other known continents include:

Current Politics

This section lists the political power players in and around the world of Aperta-Mundi in no particular order

Languages

Characters may chose to learn any of the standard languages as they wish. However, learning a language from the exotic language table requires GM's permission.

Standard Languages

Common, Draconic, Dwarvish, Elvish, Gnomish, Goblin, Infernal, Orcish

Exotic Languages

Player characters may only learn to speak these more exotic languages with the GM's approval

Abyssal, Aquan, Auran, Celestial, Druidic, Ignan, Sylvan, Terran, Thieves' Cant, Undercommon

Unused Languages

The following standard PHB languages are not spoken in Aperta-Mundi.

Giant - All giants are relatives of the dwarves and speak a dialect of Dwarven that sounds a bit halting and slow. Gnoll - Animal-hybrid humanoids who have taken the curse such as gnolls, mongrelmen and werecreatures speak Sylvan or the tongue of their original heritage. Halfling - All Fellows speak the common tongue of humanity.

Metaphysics

New Gods

Old Gods

Outer Gods

Dead Gods