Table of Contents
The Setting of Aperta-Mundi
Aperta-Mundi is the setting for 2024's “Hail and Well Met” campaign. The world of Aperta-Mundi is a continual work in progress that we will endeavor to share canonical details about here.
History
Geography
The scope of Hail and Well Met are mostly centered on the city of Welmet on the continent of Biomia.
A series of adventures surround Restwell Keep, a small enclave of civilization to the west of the city.
Some adventurers have taken up residence in one of the ruined pyramids in the Sovereign Desert.
A conceptual map of the known world
Other known continents include:
Current Politics
This section lists the political power players in and around the world of Aperta-Mundi in no particular order
- The Sanguine Order - The greatest empire currently active in the entire world of Aperta-Mundi
- KoGnombia - The “rulers” of the Libertarian Paradise of KoGnombia
- Kingdom of Welmet - The political powers of the city-state of Welmet, one of the more powerful kingdoms of the continent of Biomia
Languages
Characters may chose to learn any of the standard languages as they wish. However, learning a language from the exotic language table requires GM's permission.
Standard Languages
Common, Draconic, Dwarvish, Elvish, Gnomish, Goblin, Infernal, Orcish
Exotic Languages
Player characters may only learn to speak these more exotic languages with the GM's approval
Abyssal, Aquan, Auran, Celestial, Druidic, Ignan, Sylvan, Terran, Thieves' Cant, Undercommon
Unused Languages
The following standard PHB languages are not spoken in Aperta-Mundi.
Giant - All giants are relatives of the dwarves and speak a dialect of Dwarven that sounds a bit halting and slow. Gnoll - Animal-hybrid humanoids who have taken the curse such as gnolls, mongrelmen and werecreatures speak Sylvan or the tongue of their original heritage. Halfling - All Fellows speak the common tongue of humanity.
Metaphysics
New Gods
- Bahkmé - An evil god supposedly pretending to be Konshu
- Beshaba - Deity of accidents, bad luck, misfortune, and random mischief
- Eldath - Nature deity of peace and serenity, The mother of waters
- The Flat Deity - Lord of Fridays, Fertility, and Fortune
- Gnomki - Gnomish god of jesters
- Hestia - The virgin goddess of the hearth, related to the old gods of the Crone, Matron, and Maiden
- Ilmater - The deity of endurance, martyrdom, perseverance, and suffering
- The Invisible Hand - God of free market forces
- Isis and Osiris - Two deities in one, representing the cycle of life, death, and birth
- Konshu - Trickster God of Gold and the Moon
- Leitra - The Demonic Lady of Rot
- Mielekki - Deity of forests and forest creatures, known as the Lady of the Forest
- Pelor - God of light and law
- Phoebus - Monstrous Demigod of the Moon
- Selûne - Goddess of the Moon
- Set - The host of the underworld, perhaps a servant of the Raven Queen
- Tyr - Patron god of veterans, aging soldiers, and war
- Oghma - The deity of learning and the sharing of knowledge
- Umberlee - The wrathful goddess of the oceans and tempest
- Wael - The deity of secrets, mysteries, and revelations
- Xan Yae - The goddess of Twilight, Shadows, Stealth, and Mental Power. Her symbol is a black lotus blossom.
Old Gods
- The Maiden, Matron, and Crone - Three-faced deity of time and fate
- Lolth - Elven goddess of cold cruelty, venom, treachery, and spiders
- Ornn - Ancient ram-headed deity of the forge
- The Raven Queen - This being, also known as the Duskmaven, is the goddess of death, fate, and winter
- Valhir - Ancient ursine demigod of storms
Outer Gods
- The King in Yellow
- Cult of M'eta - They believe that they are merely pawns in some sort of game - their symbol is a multi faceted shape called a “dodecahedron”
- Maja Lore - Lore about the Maja cult
Dead Gods
- Bezos the Vendor - The power of this deity has been usurped by the Invisible Hand
- Dimise
- Hylia
- Kishin
