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The Voyagers

The Voyagers are an adventuring guild that started up a couple of years after Home settled into it's current location. Filled with those seeking to chart the ever-changing and expansive new universe around them, Voyagers are some of the first to trek into newly documented Shards.

Anyone can become a member of The Voyagers if they desire, and leave when they'd like. While guild is the easiest equivalent word for this group of people, The Voyagers are largely informal. There is a small interview process to make sure aspiring Voyagers understand that they're getting into genuinely dangerous work, as well as paperwork to record who joined when, and where they're going next. Keeping tabs on these things is important, good bookkeeping allowing for better acquisition of knowledge. Outside of the interview and paperwork, there isn't much else in the way of a process for becoming a Voyager, nor is there any fanfare. Once you're in, you're put to work until you decide to leave. Fill out another form or two, and you're out, with a welcome to come back anytime. Perhaps more strict rules should be in place, but currently, finding anyone bold enough to step into some of the most dangerous parts of the universe is a victory. The Voyagers take what they can get, and don't complain (much).

Outposts

Throughout the Provinces are various outposts created and maintained by The Voyagers. These act as a variety of things, from a spot to rest after your travels to a place to store important records. Outposts are typically some of the earliest formal structures on a newly explored shard, expanding from ramshackle encampments to major landmarks depending on how long it's been on a shard and how dangerous that shard is.

Each outpost has a senior Voyager assigned to run it, as well as at least one record keeper and one cartographer on staff at all times. These three members rarely leave the outpost, busy with daily operations and delegation of exploration tasks to other members. Larger outposts typically have anywhere from two to seven record keepers, while newer outposts might have three or four cartographers working to map out the shard quickly to keep Voyagers safe in the field.

Outposts are also typically equipped with the same basic necessities. Sleeping quarters and a kitchen are the first things ever built, the rest of the outpost expanding outward as these two areas are slowly improved in time. Bedrolls become cots, which become bunk beds, and in the largest outposts, proper dormitories. Kitchens gain proper larders and other kinds of enchanted storage, going from “do it yourself” spots to actual staffed kitchens with fully fledged menus. Record, cartography, and infirmary rooms are added next, and can become some of the most expansive in any outpost due to their crucial nature. Other additions are created based on needs or environment, and outposts can look drastically different between shards.

Notable outposts can be found in various places, including;

  • WelMet has the main headquarters for The Voyagers, the station serving as an ideal centralized location with access to shards both explored and not. This HQ holds the most important maps and records, as well as acting as a work shop for magical development of exploration tools, and a training center for the many animal companions that Voyagers bring with them.
  • Nemedobur on the shard Crannathragh

The Voyager Archives

The Voyagers are known for bravely adventuring where no one else will, but that apparent recklessness has good reason. They are scientists, cartographers, and explorers, hoping to pave the way forward through the Aetherverse so others can navigate it more safely. Killing monsters makes for great stories, but it's the samples collected and information written down that actually creates progress. At the end of every adventure, those who go out on a voyage are asked to fill out the appropriate paperwork, and those notes go into the archives. Anyone may access the archives, since warnings about dangerous creatures or discoveries of breathtaking new flora do no good collecting dust on a shelf.

Here you can find the most recent entries in the archives, written by adventurers just like you. The Voyager Archives

Hierarchy & Active Members

The Voyagers, being an informal group, don't have one specific “guildmaster.” Instead, operations are overseen by the founding Voyagers, along with some of the most seasoned members.

Founding Members

  • Isaiah (he/him) is a soft-hearted human man who at a glance isn't exactly suited to the unpredictable life of adventuring. Always calm and endlessly generous, he was the one who originally came up with the idea to form a proper group to explore the shards and create safe havens all throughout the fragmented universe. He's far too humble to ever admit that though, instead happy to stay more in the background while others claim glory. He's most often found at The Voyager's HQ in WelMet.
  • Caelus (they/them) (K-EYE-loos) is a tiefling who is humble, but a truly brilliant cartographer and scientist. Reserved and solitary, they prefer to work on their own whenever possible. However, exploring is dangerous work, and so they've accepted having to bring protection with them as they study the unstable, ever-shifting magics of the Aetherverse. Soft spoken and always grateful for any help, Caelus is a driving force behind the main purpose of the Voyagers, that being the exploration, mapping, and study of the many Shards that make up a brand new reality.
  • Guinevere (she/they) is a rough and tumble triton who commands any room she's in. Bearing the scars of many past adventures–including a magic pink prosthetic left arm–she is seasoned in violence and exploration. Always ready to stare down the dangers of the Shards with her faithful raptor, Saoirse (she/her), by her side, and her double-ended trident in hand. She can be found most commonly in the Nemedobur province.
  • Steve McSword (he/him) is haughty, stubborn, and just a little bit dim-witted. But his skill with his trusty sword and rather disconcerting willingness to plunge into some of the most dangerous situations the universe can cook up has helped him make valuable contributions during his time with The Voyagers. He can be found at a variety of outposts, always searching for another moment of glory (that he can take all of the credit for, regardless of his actual efforts).

Other Active Members

  • Jack (she/her) is the strong and silent type, her goliath heritage allowing her to tower over most of her peers. She keeps her head down and gets the job done, a person often relied on to protect cartographers in the field or newly founded outposts. She bounces between outposts, typically found in places that require extra defense.
  • Meriwether (he/him) is an older orc man who's drake, Ducky, is never far from his side. The two of them work hard to make maps and find reliable paths throughout the shards as cartographers for The Voyagers. They're most commonly found at the Nemedobur province outpost, Meri's wisdom and years of experience navigating wild areas even before The Voyagers were founded making him the perfect choice to be lead cartographer there.
  • Savai (she/her) is surprisingly willing to get her hands dirty for a classic “valley girl” stereotype. The Eladrin artificer is usually working hard to invent new tools to help The Voyagers chart the shards. Friendly and way smarter than you'd ever guess at a glance, Savai is always sure to put her personal flare on anything she makes, and her products are always high quality. She's rarely seen out in the field, instead found mostly in the Voyager's HQ in the WelMet station.
  • Micah (he/they/she) is a tiefling monster hunter turned explorer. Brought on at first because of his expertise in monsters and knack for figuring out how bizarre new fauna function, his role has shifted now to being a record keeper and cartographer in addition to his work as an informal wildlife biologist. He wears many hats, though not very well, barely hiding an intense anxiety he seems to feel for just about everything. Currently, he can be found at the Nemedobur Voyager's outpost. Recently, he's lost his left arm on the botched mission in the South Sector that happened during Session 4
  • Arana (she/her) is a high elf cartographer.
  • Imrish (they/them) is a green dragonborn fighter.

Player Character Members

  • Beatrix, Harengon Ranger/Monk (Colin B)
  • Keeka Yazgash, Orc Bard (Sheila)
  • Klarna, Goliath Fighter/Warlock (Gabe/Hazel)
  • Lith Oakenheart, Shadar-Kai Circle of the Moon Druid (Bridget)
  • Sahbirr, Tabaxi Fighter (Dustin)
  • Ulixes “Mac” McKenna, Human Wild Magic Sorcerer (Danny L)
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